Hospital Research makes good use of one of the most iconic horror settings of all time - the hospital. The assets here that you've made are simple but effective and convey the setting really well. There is a lot of potential in this game with the absolutely eerie atmosphere of exploring an (almost!) abandoned hospital interior. I like the introduction which provided some neat narrative context as well.
For feedback, I think the main thing to keep an eye on is player navigation. I think the field of view is small and the interior large enough to get a bit lost and disoriented. There's lots of ways to avert this through design such as ingame signage, a map, objective markers, or areas with distinctive graphics.
Thanks for submitting Hospital Research to the SCREAM LITE jam!