I was a little nervous to boot this one up with the complete lack of description on the game page. But it was pretty neat once I got into it, I loved the visual style. The symbol for the darkness/antagonist meter in particular looked very neat. It took me a second playthrough to actually grab the axe, it's got a very pixel specific grab zone. But with that accomplished I successfully made a campfire with my ever-growing supply of thousands of logs that started accumulating in my inventory on their own. I'm guessing you didn't get accomplished what you wanted in the timeframe, as I didn't see any way to deal with the food bar. But I like the survival premise you were going for.