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So... does the game give no indication when you are right? 

Yeah, that's sort of the idea. That's why I consider the game "experimental"

Ultimately, I think I have some ideas for how to expand the game with giving some hints as to whether you are right (I think I talked about this in a dev post) but ultimately this was a short game jam experiment about creating an interesting experience.

If you've solved the story, however, I'm fairly confident you have the right answer, and I'm pretty confident you'll know as well. ;)

(+1)

I definitely enjoy the whole concept behind that idea. I just couldn't help but feel unsatisfied getting the same statement of doubt at the end, regardless of if I got it right. Hahah.

(+2)

I actually 100% agree with you about the result, but it's hard to think of a way to fix the issue without making the game consumable. I'm wondering about procedurally generated mysteries (I wrote an outline of this idea in a devblog), but I'm not really 100% sure of where to start with that concept, since mysteries are not exactly easy for a computer to understand (lol).

But if you want closure, the murderer was REDACTED