So... does the game give no indication when you are right?
Viewing post in Criminal Consequences comments
Yeah, that's sort of the idea. That's why I consider the game "experimental"
Ultimately, I think I have some ideas for how to expand the game with giving some hints as to whether you are right (I think I talked about this in a dev post) but ultimately this was a short game jam experiment about creating an interesting experience.
If you've solved the story, however, I'm fairly confident you have the right answer, and I'm pretty confident you'll know as well. ;)
I actually 100% agree with you about the result, but it's hard to think of a way to fix the issue without making the game consumable. I'm wondering about procedurally generated mysteries (I wrote an outline of this idea in a devblog), but I'm not really 100% sure of where to start with that concept, since mysteries are not exactly easy for a computer to understand (lol).
But if you want closure, the murderer was REDACTED