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Old-fashioned fixed perspective games are always really neat! As naver mentioned, the Resident Evil and Silent Hill vibes are palpable. This game is a little more updated in its aesthetics and design using the Unreal engine. I like how the game uses notes to guide the player a little more consistently through play, which is helpful, particularly given the precise demands of the control scheme. I think that this is a game with a lot of potential to expand and continue working on what you have. If you go down that direction, others have provided some great advice. My little addition is that the UI contrasts a little with the visual polish and style, and could be designed a little more cleanly. 

Great work!

Thanks for submitting Wicked Woods to the SCREAM LITE jam!