Devlog Day 1 - Morning
Well it's the official start of the jam! I had a fairly productive morning today. I woke up at 8am and started work at 9. I created the game project in RPG Maker MV, and have added some blank maps so I know what I need to make. As I did some basic planning before the jam started, I have an idea for what I need.
So far these are the planned maps:
- Red's Village - Exterior
- Red's House Downstairs
- Red's House Upstairs
- Bakery
- Butchers
- Forest Path 1
- Forest Path 2
- Flower Field
- Forest Path 3
- Grandmother's Cottage - Exterior
- Grandmother's Cottage - Interior
I'm pretty happy with this game flow (the game play will more or less follow the order of maps needed, with some back tracking)
I also have almost finished the sprites needed! I bought the VisuStella Character Generator on itch.io last week so making the sprites and portraits needed is actually not too time consuming. I had to do some edits on a few of the sprites to make them fit my vision (I took the tie off Red's top so it was plain, I had to adjust the colours of Wolf's hair so it matched his wolf form, and I had to adjust the Bakers hair to fit the hat). I think I have 2 more characters to create and then they're finished, but I've been working non-stop for 3 hours so I'm taking a break from looking at sprites.
All human sprites created using the Stella Generator, the wolf is from Avy's MV Stuff (I changed the eye colour, though)
Top row, left to right: Huntsman, Red, Wolf, Wolf (wolf form)
Bottom row, left to right: Butcher, Red's Mother, Granny, Baker
My plans for this afternoon are to start writing the beginning of the script! And maybe try and get one of the maps finished. I'm feeling kind of inspired to make a parallax map so we'll see, might have to just give in to the urge and make one earlier than planned!