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[Moved from another topic, to its rightful place]

Ah, it is great to see that you are working on an ending evolution ! And I understand that present version is very experimental (testing new mecanism, visualisation, how they fit together...).

Some raw feedback though ! The good :

  • The distorsion effetc on swapping  is nice !
  • The undo is great too (it is difficult to go back playing ending without missing that feature)
  • The colors to make the difference between friends and foe  work great.
  • The hook mecanism is great !
  • The generated sounds are great.

The "I am not so sure" :

  •  the gradual color shift to remote objects is a bit tough to understand at first and not very easy to read. (that's many color shades, which gets confusing)
  •  I miss the different doors from ending : we had to struggle a bit more ot reach next level but could still make the decision to backtrack if it was too tough. The way the wall opens is interesting though.
  • The red animation in multiplier is a bit confusing to me : I connected that color with the bombs. so was confused at what was going on
  • When we wake other creatures (friend or foe) up, often their first move is to kill something (still sleeping). I makes the whole board fell extremelly chaotic ! I fist I just got a feeling of confusion.

The "It is difficult to understand"

  • It took me a while to understand why enemies with a hook where killing me. (I did not understand that, it we where hoocked, I was pulling him with me on my move, and that afterward he was making is move and thus killing me.)
  • It took me a long a long time to understand that the doted lines were a shield. Because most shield protected foes I first encoutered where in a greay box (so already invulnerable to me)
  • There are some behaviour (in combinations) I don't really understand : why does an orange circle in a box and a bomb don't move away from me ?

Well, that's a bunch of raw feedback. But I am curious to see how unending will evolve ! Ending had a very minimalist vibe, with a limited set of mecanism cleverly displayed and combined ; while Unending fells much more chaotic, which could be a very good thing too.