I did get stuck on a level so I'm not sure I experienced much of it, but you have a great concept going on! One suggestion I'd make is to shorten the time it takes to take a picture. I found myself taking lots of pictures while I moved the boxes around, and the unskippable animation made it feel slow. Otherwise, great pixle art! I loved the colors you're using.
Viewing post in The World We Don't See jam comments
Sorry to hear that you got stuck. The game has 5 puzzles in it, with the last one having a big jump in difficulty requiring either attention to detail or out-of-the-box thinking to notice the solution, so I'm assuming you got stuck at the end. Also the picture animation length was a point on concern when I was close to completion, but I left it as it would require me to go back and change a lot behind the scenes. I am happy that you liked the pixel art! It was one of my first attempts at making pixel art for a full game :)