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(+1)

Not nearly complete enough in it's current form to have anything to say, really.  Hopefully you'll be able to get further along next time.

wait someone cared!!!!! does the resolution feel off? 

(+1)

Resolution was similar to other web games and the shapes are so basic the concept could work at graphing calculator.

There's an inkling of a game here, just enough to suggest what the concept might be.  Good luck next jam.

no what i meant is  did you see the players whole body?

what would you suggest beside polishing up the game?

Well development goes (something) like this:

1) Create a core mechanic [moving paddle, shooting bullets at enemies, dodging enemies]

2) Polish core mechanic [paddle width and speed, enemy speed, bullet speed, explosion radius?]

3) Create core loop [score goes up as enemies are destroyed, score goes down when enemies get through. Speed increases with score. Game over when player hit or score is zero]

4) Polish core loop [Game speed increase rate, scoring system possibly based on enemy type,  how forgiving of player mistakes]

5) Variations [different types of enemies, enemy formations and movement patterns, player powerups]


It's still at step #1 as shooting doesn't do anything.  You could decide if shooting is even part of the mechanic, if it is, make it do something and go to step #2.  If it's dropped it becomes a top-down endless runner and you go to step #2.


Good luck.

the bullets come down on you is that considered a mechanic?

(+1)

That would be the dodging enemies part.  But with no effect of shooting it's just sort of an endless runner as is.

thank you a lot for caring for my half game