Ohai!
I did not update for a long time due to severe procrastination. But here I am and the last days I did some serious work on the AI of my melons.
Here is a gif of an autonomous watermelon running in a simple circuit:
This is taken directly from the editor. The numbers displayed refer to the distance until the next checkpoint as I used the sample algorithm for path finding. You can see them changing when the melon reaches a checkpoint (the yellow cubes).
I'm pretty satisfied with the result since the AI is better than me at this game. So much that I will need to artificially lower its maximum speed to draw a better learning curve for the player. Here is a gif where you can see me running against the AI (I'm the one taking shortcuts):
At full speed, I expect the AI to be really tough and the player will need to give everything and use shortcuts to beat it :)
Now that the editor is "good enough" to help me design tracks, I will focus on the main gameplay by implementing laps, power ups, etc.
Last but not least, I'm on twitter (@minitrope), if you feel like following me, that would be much appreciated (I almost exclusively tweet about games).
Thanks for reading :)