Disclaimer: Even though there is only a Windows and Mac version available, I played it on Linux trough Wine and it worked perfectly :D
I absolutely love the main gameplay mechanic. Nothing changed there.
During the last levels of Region 2 the whole gameplay started to be a bit repetitive. But then enemies were introduced :D There is nothing as satisfying as a triple kill without touching the ground.
In further sections the challenge was enough to keep me playing :)
There is just one problem. After beating the boss (dashing trough his head) the main character just runs to the right and blocks on the nearest rock. Input doesn't work. It looks like there is a bug somewhere :)
I have a few technical questions though:
- How did you make the trail behind the main hero. Is it a particle effect?
- I love the "shaking font" effect at the end of the level (The letter indicating achieved rank) Is it a custom shader effect using fonts? :O
- What software are you using to design levels? I'm asking because I couldn't find a decent LibGDX editor myself.
- And what's the name of that sleek font, which is used everywhere? Is it a free one?
I really can't wait for the full release. I'm probably gonna be the first one to buy it :D
Damn, I played the demo for 1.5 hours and I'm still hungry for more :D. That sums it up I believe :)