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I thought the tutorial level was well-designed (though it wasn't entirely clear at first that I had to jump on top of the viruses). However, the time-limit on the main level seemed arbitrary, and the failure-condition was not well-communicated.

Despite that, I think you have a pretty solid base for a game here! I like the imagination of the setting, and I think there's a lot you could do there

Thanks for your comment, I also think that the tutorial wasn't that clear. For next time I will try to make an interactive tutorial, like this I could feet more information in less space.