I'm glad you found value in my game! There are basically two endings, to pull back the curtains a little. If Riley loses hope, which happens by the use of discouraging dialogue options, they will give up, otherwise the game ends after the fifth day.
I think this would've been great game where You are like Neo from matrix and You have a battle in a paragraph way. The character doesn't know what to do, or the answers to some things, and sometimes dies, but You do remember and can each time move forward. Just an idea;)