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(+2)

Not going to lie. I went a little Rambo.  xD

The barrels are a nice one, found myself throwing them strategically knowing they can blow up later and take out a bunch.

Though, all the explosions could have a lot more kick to them (camera shake) and a large area of affect. It sometimes felt like I wasn't doing anything even though everything was exploding.

Either way, great little game!

(+1)

Thanks :D We tried different explosion settings and smaller explosions ultimately felt a bit better because you didn't constantly blow yourself up ^^ The explosions also don't cause screenshake because all of those explosions going of were kinda nauseating and we didn't have time to add an options menu to turn it down so we decided to remove it entirely :) 

Thanks for playing

(+1)

Ah, that's fair and makes sense.

You could try having a larger kill box for the "zombies" and smaller one for the player. That way you can do bigger explosives that do more damage without kill the player. It would make the player feel more powerful, and still have the risk of blowing themselves up when too close. Hope that's helpful. : )