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(+1)

I like the theme of this, but the game is very hard to get your head around. At first I thought I was supposed to be keeping the bubbles away, and tried to pop the bubbles as much as possible!

Once I realised what I was meant to be doing it became very difficult to fail. In 12 (in-game) days of play I popped one bubble by accident.
The upgrades(?) at the end of each day are similarly mysterious. I'm not really sure what they do, or even if they're permanent. Would love some text in game to explain them better. I think the "Less Frustration" one reduces the bubbles in the next day, but I can't be sure.

I feel like I've been pretty harsh in this comment, and I'm sorry for that. I really think there's something here to work on with a bit more work and polish! Keep it up, and use your experience this weekend to make an even better game next time!

(+1)

Everything you say is fair and correct. Trying to code all the functions I failed to communicate better the mechanics.

FYI: upgrades are permanent. Some have bigger impact than others (I think at least one doesn't do anything)

Being the designer I found the game easy to win so I tried making it more challenging by obfuscation. I won't repeat this approach again.