An interesting idea that could lead to more engaging gameplay consequences with some more time to work on it. In its present form, the gameplay starts at a surface level and more or less stays there. Still, good work on completing a game project in 48hrs!
The base idea for the UI was intuitive, but the mini-view of progress bars on each aspect could be shown next to their tabs instead of requiring a mouse over. That way, the understanding of each decision affecting multiple fronts would be easier to recognize.
There were also a lot of typos, which is not game-breaking, but it is the kind of thing that can be a bit irritating for some of us at that frequency. This is especially so when the game relies on text descriptions to convey most of its flavor and context.
I didn't have that much fun, but I did play through to the end. Nice work!