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(+2)

OK, first things first: that red victory screen is really aggressively hurting my eyes :)

Ngl I'm not super impressed. Something like this could have potential, but here you have way too little info about units (your's and enemy units) to make meaningful decisions. It's trial and error for the most part.

Still, I assume that this took much more code than some other entries that play around with the physics engine for the most part :)

(+2)

Thanks for the feedback