Very cool! The fungus physics are super interesting. I think being able to break the whole building makes it a bit too easy and removing that would give it great potential as a challenging puzzle game!
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Thanks! It actually wasn't intended as a puzzle game, but I see how the fungus physics and movement mechanics kind of created that kind of play style. That's a good idea, I should use more of the indestructible wall type that surrounds the map in the actual level. I bet it would be more fun as a puzzle if the fungus was a little more predictable, too.