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(+1)

Good concept, but being unable to control jumping and leaving it to a timer can make the pace quite slow at times, I think it would have been better if there was some trigger for jumping or something like that something not directly tied to controls, I don't know. Otherwise, good job!

(1 edit)

Thanks! Yep, initially the timer was even slower. I noticed that the player is sometimes waiting around until he can jump again, so I had planned to add some variety in the form of "powerups" or maybe certain surfaces that affect the timer by either adding or subtracting the time, but in the end I didn't have enough time to implement that yet. I might do a post-jam update to complete some of the things that were left unchecked.