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I loved the frantic pace and the feeling of futility knowing  not all would survive. I wish the difficutly ramped up but other that really enjoyed this.

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Thank you! I did try a few different 'natural' difficulty tweak (increased population, only treat infected at start...) but they tend to feel really unfair or "unwinnable" so I settled on this version where you should be able to cure about 60% (in most of my playtest). Once I got the proper win/lose condition I will have options to tweak parameters that affect difficulty yourself.