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I like the core idea here. I think there's a lot of depth for puzzles.

I struggled to figure out the rules of the game (like what blobs take damage from which spells). It took me a while to figure out that I took damage if my spell hit a wall. I also stumbled onto shooting a potion causing the blobs to change colors. I think some puzzles designed to teach rules would really help onboarding new players.

The art was nice. Standard dungeon pixel art, but very much did the job.

Thanks for the feedback!

I did try to introduce the rules in semi-obvious puzzles to introduce things (to me at least, I guess it's the developer's blindness due to knowing the rules). And in hindsight I should've used a different type of graphic for the enemy type changing potion. ^^;

Or just give text prompts. Oh well. :D