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Thanks! for the frustrating part about the enemy i know, but because the music changes i felt like you could still sense that something was coming.

For the controls, i didn't want to make them faster because of the "physicality" of the act (its a chainsaw that is moving, or a super heavy sword). for the shooting, in the disclaimer i also tried to say to not see it as a classic shooter. sure there are weapons, but i liked the idea of using them just to move and escape. It's a bit clunky tho, i agree.

Thanks for the comment :)

(+1)

Absolutely agree that you nailed the physicality of it so keep that in!