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Really impressive! Split Shot is an interesting game, but the mini-map allowed me to see exactly where the enemies are in advance, which would have lost some of the surprise. The gameplay experience would have been better if the light effects had been used to indicate the location of enemies.

I appreciate the feedback! Do you mean like the minimap will light up the general area of an enemy's position? 

I think it would be better if there was a light effect on the edges of the screen to indicate enemies, for example, if an enemy is walking towards the player from the left, then some blinking red light could be added to the left edge of the screen to alert the player to the left.

I love that idea! Thanks for that!