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Thanks for the feedback! I'm always a bit worried when I create games like these that it might be seen as trivializing the issues its trying to visualize. I tried doing parsing where you had to type the opposite of the negative thought but at the time it made the game too hard to win, so I decided to take it out. At the time I also didn't like the parsing as it felt like I was restricting positivity, but wasn't sure how to make it so that you can only type positive words and reject any negative word.