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(+2)

Great atmosphere, and very cool puzzles! I definitely felt like I had space madness.

The scale of the environment could be a little tighter and smaller, that would help create a lot more tension. And the "Red Keycard" puzzle isn't exactly intuitive, but it does create the right feeling (I loved and hated it). Hope that's hopeful.

I would love to see more to this!

Keep up the great work. : )

(+1)

Thanks for the suggestion about the environment! I agree, that would definitely add to the aesthetic of the game. Watching some other people play this, they too struggled with the Red Keycard, so you're not alone! I think it's because the puzzle is teaching the player two things at once, rather than going one step at a time. That's the sort of thing that could be alleviated by adding more levels, which we might do after the jam is over. Thanks for the kind words!