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(+1)

It seems like a last-minute submission, so I'm assuming that is the reason why there are no descriptions on game objectives or win conditions.

The changing controls on a timer is a nice spin. It would have been nice if there were more consequences and gameplay interactions to give that spin more of a weight or impact on the experience.

A good idea, but the gameplay needs some consequential interactions and feedback cues. Nice job completing a game project in 48hrs.

(+1)

Thanks for trying the game and for the feedback! I'll add more to the description.