This is a very clever idea for a competitive game! I appreciate the simple control scheme, but the game is hilariously biased in the Dragon's favor. Having three projectiles makes it basically impossible for the Knight to safely close distance, and thus the Dragon doesn't have to waste precious Control trying to approach or flee, especially since the combatants usually start really far apart from each other.
The recoil spinning was a bit excessive too. I assume the physics engine is at fault here, but that could get pretty nauseating at times, especially as the Knight.