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(+1)

The spikes were hard to avoid sometimes, especially when they were below the screen.  Also with the very frequent deaths, switching off to the mouse to restart was a bit annoying.

yeah, as mentioned previously
I made the mistake to test the game in Editor rather than in browser,
(Probably because of Build time)
But the browser somehow cut of a few pixels and made it somewhat harder,
Tried to make it more like in editor, but couldn't do much more with the time left