The spikes were hard to avoid sometimes, especially when they were below the screen. Also with the very frequent deaths, switching off to the mouse to restart was a bit annoying.
yeah, as mentioned previously I made the mistake to test the game in Editor rather than in browser, (Probably because of Build time) But the browser somehow cut of a few pixels and made it somewhat harder, Tried to make it more like in editor, but couldn't do much more with the time left