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Thanks! I tried to make the NPCs stick to the original myth as much as possible so it would have some semblance of accuracy. That's actually one of the three "themed" features -- that you can't change the plot like in most visual novels. The other two are spoilers: there's a hidden turn timer so that NPCs can interrupt you if you don't respond quickly enough, and the protagonist is not actually controlled by the player; you are merely a voice in their head. If you have a better way to get those across, I'm all ears!