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(+1)

The game could have used a little polish here and there, but the concept is really nice. The music however, is such a nice touch. It sets the mood and makes the game really engaging. My suggestions would be to take a look at unity's animator competent and maybe have the obstacles move in ways to challenge the player. 

I love the concept of moving the player by firing. I've seen it in other games, but having it take place in space is special, at least I think so.

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Omg, thank you very much for your feedback, it is so valuable! I will definitely try to add more dynamic to the obstacles. I really loved that you liked the soundtrack. I was aiming for the feel of emptiness of the deep space.

(+1)

That's exactly the feeling it gave. In a peaceful sort of almost meditative tone.  

Here's some other small ideas to maul over.
I'd maybe add some audio feed back with each shot. Something that can be lowered down with a audio source component and maybe a lil screen shake when you bump into stuff.  I thinks that's all the feedback ideas I have. 

(+1)

Thank you very much again! 

I can add a very smooth shooting effect that can complement the soundtrack while giving an audio feedback to the player. 

Camera shake feels like a good improvement too. Also the player can be informed differently for different types of level restart, like bumping into obstacles or going out of the screen boundary.

Thank you very much for your detailed feedback. I will try to improve the game based on them. And good luck with your submission too! I will play it as soon as I am in a Windows PC.