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(+2)

The base idea is bound to be fun in an arcade-y manner, but unfortunately there are many bugs and imbalances in it to really achieve its due effect. The need to touch the thing shooting at you behind a wave of obstacles should some good tension if/when implemented well.

A short list of critical things to address:
+ ice spheres speed up too much after the player crosses half-screen (vs. player speed)
+ collision detection between player sprite and bullets are off (can hit despite a large gap)
+ there is a bug that makes the player sprite teleport/jump a short distance (no idea why)

This seems like an entry that is from someone still getting over the learning curve of their tool/software of choice. We've all been there with various tools/software at some point, and many of us still are. So keeping that in mind, good work on completing a game project in 48hrs.

Keep at it, and good luck in future jams/projects.

(+2)

Thanks for your comments! I agree this can be heavily improved. The teleportation is done on purpose, around every 15 (or 20?) seconds the player will TP somewhere in the middle. It gets me every time... think of it like an unfair Easter egg! ;)

This was my very first time programming or writing a game, I'll take your accounts into suggestion if I work on this in the future. Hopefully I'll be better for the next game jam!

(+2)

Stick with it. It's a good start. You finished the project in time for submission!

Regarding the teleportation, if it is intentional, you'll want to add in some visual/audio cues to convey that to the player. As a baseline, if the player can't understand it, then they aren't experiencing your game. Behavior that isn't recognized as a feature will feel like a bug.