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The idea is really clever...I think. It took me a long time to figure out what was happening though and honestly I'm still not sure I really understood it. I think mostly because the game doesn't really communicate much to the player in terms of what the goal is or how your actions are changing it. Maybe in terms of losing control of who you lash out at, having non-enemy characters who could potentially get hurt by your anger, and it gets harder to avoid it the less control you have?

ty,yes,non enemies were intended,but I didn't do a good job of time management and didn't get it implemented before the end of the jam