Cool artstyle, cool mechanic, a little tedious in practice as people have said. Possibly could have been mitigated by not requiring the player to press "Add key" in between every attempt at assigning a key, or having a representation of a keyboard showing you the remaining available keys. Could also have explained that you can bind multiple keys to the same move. Also, the message about rebinding being a consumable key was not very clear? Was that just a scrapped mechanic? Also, it seems like there's no reason not to just press reset at every level, which restored all my already used keys. Was that intended?
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Thank you for your detailed review!
The problem with the keyboard representation is that 1) it would have given too many hints for the player and 2) not everyone has the same keyboard layout (AZERTY, DVORAK, ...). We also wanted to let the player discover that multiple keys can be binded. The idea that you should not have to press "Add key" each time is actually pretty cool!
About the reminding key being consumable, it is actually a bug: we wanted the "game over" to take place when the player doesn't have any more action available, namely when they forgot to have a way to rebind. However, it didn't work in the final build.
Then again, thanks for the review- I hope you enjoyed the game~