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Very interesting, the phasing mechanic in a metroidvania sort of platformer is awesome.  I don't quite understand the point of the *loss* of controls nothing here really sells me on that concept.  I did enjoy when the controls were *minimal* though ie: not being able to jump anymore and thus relying on phasing.

Short and sweet.

(2 edits)

Yeah, the phasing was actually a happy development accident; was so cool, I had to keep it in!

And yeah, properly explaining the reason for losing abilities might have to be for a post-jam version :D
The victim of the deadline"grand story idea" was that the character lives in a city (called "Control") where all residents have access to special abilities at the cost of any control over their lives.

So, your goal is freedom; to get "Out of (the city of) Control". but the further you get from the City center (and the source of your abilities), the more powers you lose, and the harder your escape becomes. 

Thanks for playing!