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(+2)

The style is coherent and consistent, and you had a really unique gameplay idea, but the game is not fun at all, because the main mechanic is poorly implemented :( "adding RNG" is not a way to go, you need to take some control over your creation ;) something like max distance from player would be a great place to start, you could also make it go between 8 points around your character and add a bit of wobble on top. The battery doesn't really make sense, because most of the time you'll die from the spikes anyway, as you can't stop in the mid-air (which could also be a good mechanic idea btw). Good job anyways!