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It feels like it could have been much more immediately fun if there was some juicy interplay between the fire and water - as it is it's hard to tell if what you're doing is really doing anything, and to engage with the game much.

Biggest problem is that the music is about a 1-2 second loop, so it gets pretty old pretty fast, and there's no obvious way to mute!

Thanks for playing and leaving some feedback! Definitely agree with the points you've made.  Think maybe adding some sort of smoke effect when you hit the fire would've been a good way too add some feedback/"juice".