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Aye this was really fun! I could see myself playing this if it was a fully developed game! I would dial back on the motion blur a lot, it was very jarring, maybe give the player an incentive to move to other areas of the map. Something as simple as a second/third gun drop that had fire rates that also went with the music would of done so much for the game! Great work!!

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We were definitely interested in getting other guns in for the final build but gave up on it after a few hours of the code failing and causing music sync issues. I'll look into adjusting some post-processing motion blur once the jam is over. Thanks for your feedback!