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(1 edit) (+1)

I got a kick out of this one! The music is really nice and the overall concept is strong! I feel like the presentation could maybe be a little bit stronger, but then again with a jam game that's not a big deal. I could see it being a little less frustrating if you could hold down the button instead of just clicking it, HOWEVER: I like the jank of it, I think it gives the game character. Plus, it fits the theme really well: that little bit of jankiness helps sell the "out of control" feeling. Well done!

(1 edit) (+1)

Thanks for the feedback! Glad to see that you appreciated the jank. This was more or less intentional, as we wanted to rely on the RNG of spawns to stress the player out. There will be times where you absolutely can't survive and you will be hit, but with instant retries, you can try again until you get the dream run for high score.

I will take note of your hold down button. In the future, if this ever continues, I was thinking about adding an upgrade system with the ship. So pressing down and holding to move, and then re-rolling the direction could be one of those upgrades.