I imagined Eugene to be Mr. Oshiro from Celeste, running around his deserted hotel. The game gets fun when you rush to a part that only minutes before you were really struggling with. However, when hitting a surface at an angle I often had a different block light up than the one that was visibly struck by the bullet. This made it near impossible to hit blocks reliably. I believe the issue is that collision is checked for the entire rectangle, rather than only the center of the bullet.
Viewing post in Eugene From Eugene's Celestial Meltdown jam comments
Thank you so much for playing. Celeste was definitely somewhere in the back of our minds when we were building this!
The cursor precision appears to be a consistent criticism and your feedback about the collision box is very helpful. If we ever give this a second pass, we will iron this out.
Thank you again for playing!