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(1 edit)

I imagined Eugene to be Mr. Oshiro from Celeste, running around his deserted hotel. The game gets fun when you rush to a part that only minutes before you were really struggling with. However, when hitting a surface at an angle I often had a different block light up than the one that was visibly struck by the bullet. This made it near impossible to hit blocks reliably. I believe the issue is that collision is checked for the entire rectangle, rather than only the center of the bullet.

(+1)

Thank you so much for playing. Celeste was definitely somewhere in the back of our minds when we were building this!

The cursor precision appears to be a consistent criticism and your feedback about the collision box is very helpful. If we ever give this a second pass, we will iron this out. 


Thank you again for playing!