Wow that was super fun! Once you get accustomed to your new control scheme though, it is almost as easy to navigate as regular wasd, and halfway through the game, I understood pretty much how to avoid every enemy on the map. Maybe if you wanted to work more on this, have it so that the number of enemies increase by 25% everytime you collect a mushroom for added difficulty. But other than that small gripe, it was pretty awesome! The maze at the end was also a nice touch, for you to truly understand your final controls before finishing.
Hey thanks for the feedback.
Great that you love the concept. :)
I had a lot of ideas in my head for the difficulty including making more levels, but I have learned this the hard way that crunching on the last few hours of JAM always ends up resulting in more bugs than features, so I decided to stop this when it overall felt a good experience. I am planning to take this into a full game sooner or later and your idea for enemies is great. I will surely work on that. Thanks. :)