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(+1)

The mechanic is very cool. However, the game itself is a slog because there just aren't enough gray "move forward" tiles and you run out basically instantly, meaning you stand there shooting, slashing, exploding, or doing nothing for a few turns just so you can move another space. Additionally, it's very tedious to get three turn tiles in a row by accident and have to spend a turn or two (or three) getting faced back the correct direction. I even tried spending a bunch of turns trying to "build up" movement tiles in stacks of two at the bottom of the screen, and it just wasn't enough. I would propose replacing the move and turn tiles with a single tile that lets the players choose where they move, or some other solution (maybe make it a turn-based rpg instead?) I got to the third room before I gave up. But the idea is great.