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(+3)

This game has a lot of cool aspects. I'll send you some feedback in both directions :)


Good:

- The mechanic felt fresh and interesting

- The graphics have a really nice feel to them (Though I'll say that water tile looks suspiciously familiar...)

- Sound and music suit the game quite well


Not-so-good:

- Default resolution didn't allow all of the signal command cards to fit. Took me a minute, but realized that I could resize the window to display them all

- The controls are not ideal as you have to switch back and forth between enter and the mouse. A nice touch here would be to maybe allow WASD to pan the camera, or to let click on the mouse finish commands instead of using the mouse buttons to be the signal choosers.

- Sound balance was a little harsh at times (such as the sheep when the whistle is blown)


Take the critique in a good way, because I really enjoyed this game. I wasn't able to beat it in the later stages because I couldn't plan far enough ahead of the camera to let me get the more complex track pieces built fast enough. A great entry and a great interpretation of the theme. Well done and happy I played it.

(+1)

Thanks for the detailed feedback,  this is great! Yeah I always forget that the default resolution of our window isn't 1920x1080 since I'm used to fullscreening it the minute it opens. We were planning to do some better logic for how to layout the cards when you had less screen-space but ran out of time. The mouse was a last minute addition to try and remedy some of the later levels that we only got testing/working on the last day and were starting to get larger so yeah that's why it's a bit jenky to use. Normally I just just move the mouse around at the beginning of the level and then play with my hands always on the keyboard. You can actually click on the conductor guy to submit commands but then your mouse is always in the bottom middle of the screen so not much better. Yeah the sheep were supposed to play a single sound effect per whistle but for some reason the code that is supposed to prevent multiple of the same sound effect didn't work and it was a little last minute to try and fix.