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(+1)

At first I held QAZ and got a broken message screen, but you just hold one at a time to select the menus.

My high score on hard was 13 (most of my scores were negative).

I like the idea. At first I thought it was a typing game but I was failing too fast even though it looked like I was shooting the Blarg. Eventually, I read the text at the top and understood what was meant by “keyboard twister”: I need to hold the keys until they turn to white skull Blarg.

Unfortunately, I don’t have a gaming keyboard so the game requires me to press more keys at once than my keyboard will recognize being held at once.

Regardless, the concept was immediately elevated beyond typing and tangling your fingers across the keyboard was interesting. Would be nice if there was more to it: if the position of the Blarg or the position of the keys meant something so you could more quickly finish off a few in a row.

When playing, I didn’t understand the connection to the theme. I guess it’s like “awkward to control makes things get out of control”.

The menu looked pretty nice and seemed like a good idea to prime you to hold the keys. I guess it didn’t work for me because the lasers don’t have glowing feedback like the menu keys. Also, I didn’t notice the “start”, “howto”, “credits” text – I guess because there was so much other keyboard text that they didn’t stand out.

Nice work getting different difficulty modes in! It’s nice to be able to start with Easy and then play on Hard to really understand the finger tangle.

(+1)

Thanks for the feedback! The keyboard issue in noted (I probably can't do much without reducing the game scope)