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(+2)

I would have loved to have non-inverted controls for the camera, as that kept me from beating this game, sadly. Once it starts getting hectic, I kept dying because I'd move the mouse the wrong way for a split second and fly into spikes.


That aside, this is a very unique take on a sort of Katamari mechanic, in some ways. I enjoy the originality of it. I would love to see a slightly less hectic version of this, but that would go against how this game approached the theme. A cool experience, either way.