Thanks!
I thought that if situations like the laser tower's laser or bumping into the baddies can't be avoided, the game would fit the theme more as the situation gets 'out of control' and you only can depend on luck.. But it looks like this idea made the enemies a little frustating though lol...
I will probably add much more enemy types and other things in the game's post jam version as well as solve this problem.
Thanks for the tip!