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(+1)

Liked it. Why did the controller forget how to jump tho? Utilizing the jump on the Up/Down and Left/Right levels might've added another dimension. But nice work!

good point! just to finish it up, I ended up having to turn off gravity for the up/down, left/right levels, bc the physics system I used made it pretty buggy. definitely would have benefited from keeping the jump in, I agree :)