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I see what they've gone for, and it's an interesting narrative experience. It's lacking polish and a proper ending though, which for such a slow paced game is pretty hard to take. I've spent lots of time in hospital waiting rooms myself over the last 3 years for brain cancer treatment. This game sums the feeling up pretty well overall.

As a piece of art it has merit. As a game jam game for fun? Not as much.

I would have appreciated a look-invert option!

You know? Now that you say that, I'm remembering that was a popular request last year, too. I'll put it on my list for the post-jam patch!

It means a lot that you feel this was able to capture that feeling. I've spent a good amout of times in hospitals and waiting rooms myself, and I'm glad we were able to translate that into Unity, albeit somewhat jankily.

I've been saying that a lot this jam! There are still a few oldies like me that grew up with inverted look controls as the norm, and can't seem to rewire our dysfunctional brains to be the other way around. We spend a lot of time looking at the floor and ceiling!

Sorry to hear you've spent lots of time in hospital waiting rooms too.