I love the presentation, particularly the sound design, but the gameplay loop itself is quite monotonous, yet requires more mouse-hand dexterity to hold out for longer than 1.5 min... I do, however, like the small touches like certain beachers needing multiple clicks and the ones going back also pushing back the whole stack directly behind them -- that gives the game a more strategic feel. Still, I'd like to have more tools for crowd control -- perhaps coupled with some progression mechanics? One that I can think of off the top of my head is a megaphone that would affect all beachers within a small radius around the click point. Another way to make the gameplay more strategic is to keep a kernel of dogs and sick them only one the beachers who are too close to the line, with some limits on how many dogs can be out at once and how fast they come back.