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(+1)

I got all the stones, made my way to the pillars to put the stones down and died on the way. Had to get all the stones all over again. There should be a checkpoints when you put down a stone and when you acquire a stone. I stopped there since I just kept dying over and over again.

Enemy cats need better signaling when they launch their attacks, especially their fireball. Would be nice if projectiles hit the walls, makes them feel more grounded and adds more strategy against the dark mage enemies.. Attacks on the dark mage are super fast, and again, have little to no signaling.

The cat as the player definitely takes a while to get used to. Even after 15 minutes of playing it's still quite hard to control, but I have a better idea of how to direct my attacks. Though that only happens maybe 1 out of every 5 attempts. If I kept playing and it stayed like this, I would just run around like a chicken without its head waiting to transform back to human, especially with the large checkpoints and non-regenerating life. I'd be more worried about surviving than actually fighting with the cat.

Also, if you get hit while the timer for attacking goes off, you don't attack at all. At times I just stand next to enemies waiting for my attack to go off but it never goes off, it's because you're in the hit animation, so it doesn't go off. If this is intentional it I'd like to know why, because it feels frustrating to play.

I also feel like enemies should pause when you transform. I often found myself stuck in the corner when I start to transform since enemies just surround me.

Very good game with good pacing. Definitely needs more of what I noted above.