Thank you!
The levels were one of the last things I did, at 5 am. I didn't really have time to playtest or show other people, so as long as I made a level that had a solution I put it in.
I think a big problem is a lot of the levels have keys all over the place. I would have loved to make trickier levels, with fewer keys laying around, but that's what I get for not calling off of work.
And yeah, I could have implemented the arrows more. They take up a big space on the hud and only like two levels really use them
Even though the art isn't amazing, I'm honestly happy with it, its better than what I can usually make.
But thank you for your feedback!