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Really cool concept! A bit hard, but after several tries I've been able to reach the "end" of the game (I wish I could have put that score on the leaderboard! :p). What caused me the most troubles were the swarm of ennemis and projectiles in the second half, the short range of the bullets and impossibility to aim (except for one ship), and the lack of time to discover and learn the last two ships (too many ennemies on screen)

However, despite this difficulty, I really enjoyed the game and its concept! Holding the controller in different positions is fun (wow, it reminds me of the Wii era), and it's cool to discover several way of playing. The count-down before dying is also an excellent idea, making the game a bit forgiving while still creating tension! As for the art, it's simple, but it does the job! Especially with the different ships design, really well thought.

Globally it's a fantastic idea, with great execution. Well done!

Thank you for playing and commenting! :D

You are correct, there's no time to learn the third and fourth ships. There should have been more content, and the third wave should have been more balanced. As you can imagine, we ran short of time at the end of the jam. :/

Holding the controller in different orientations and switching between them is the core idea of this game. We believe it strikes a good balance between making the player feel the ships are out of control, and helping them remember the four control mappings with muscle memory by tying them to the four holding position. 

Thanks again for the review! :D

By the way, why you didn't put your score on the leaderboard? Did you encounter some kind of issue?

Well, once the ennemies stop spawning, there is no way to die, so we can only roam in the vacuum of space before closing the game!^^' Unless there's a way to self-destroy, but I didn't find it.

Oh no, you are perfectly right! XD Didn't occurred to me at all... Well, that's another hint at how rushed the last two hours of developement were...